AR and VR are believed to be an important part of our lives in the near future. The value they provide is daunting: making things, having new adventures sinking in different places, having to sell things that are not real in real life like we are in a science movie or a real video. the game. As you can imagine, these AR and VR offerings are not limited to playing, communicating, or buying.
Today, the world is talking about new concepts including AR, VR, NFTs, Virtual Try-On, and Web 3.0: the metaverse. But what is it, and what is the most important reason why we should be concerned?
The Next Big Thing?
The concept was first developed in Winter Crash, Neal Stephenson’s 1992 sci-fi novel. In this book, the term refers to physical changes, expansions, and realities in a shared space.
The metaverse has future-forward social hubs with integrated applications where avatars can meet. A VR and AR-ready ecosystem bring people into a different kind of natural environment. Some future defines the metaverse 101 as Web 3.0. Web 1.0 connects people with information, Web 2.0 connects people with people, and finally, Web 3.0 will connect people with information, people, information, places, and everything at the same time.
This is an interesting term for many silicon valley companies and tech giants. Their work in this regard is ongoing. Facebook is one of the largest investment companies in the metaverse. CEO Mark Zuckerberg has announced that they will be launching the company as a metaverse company in the future rather than being a social media platform. He described the metaverse as:
“You can think of [metaverse] as a built-in internet, where you just have to see what’s in it – you’re in it. And you feel like you’re with other people as if you were conference room table else, with different experiences you could not do on a 2D app or web page, like play, for example, or different forms of dynamics.”
We Are All Together
One important thing to admit is that metaverse cannot function fully without its building blocks being fully developed to perform in a cohesive environment. By building blocks, we mean cryptocurrency, internet infrastructure, blockchain infrastructure, virtual reality headsets, and compatible hardware (computers and phones).
Not only technology companies but also artists, designers, architects, banks, marketing people, and many other professionals must be prepared for such a turnaround if they want the metaverse to do what it set out to do. It is not something that can be built by a single company or governed by itself, but, a joint venture must take the manufacturers and developer communities to look for success. So what exactly is the technology community doing at the moment to the upcoming metaverse trends?
Facebook is one of the biggest technologies to articulate its intention to become a metaverse company in the near future. The acquisition of the Oculus installation increased the efficiency of AR and VR technology and the opening of Horizon, a real-time invitation-only environment, shows that Facebook is ready to play bigger than metaverse.
On August 17, the company unveiled the so-called “Horizon Workrooms” on the Oculus Love 2 VR headset. The app, allows users to create avatars, interact with others on the whiteboard, navigate their laptop, take notes, and communicate with co-workers in a video conference room – all sitting in their real workspace.
In a recent meeting between Facebook users, Zuckerberg announced some ground points that attracted all the tech attention and greatly contributed to the metaverse promotion as Facebook put some high-stakes action on the things they plan to do. Zuckerberg hopes that one day it will be the metaverse we will be referring to if we just want to meet friends or reunite with our family, not the “little glowing corners” we use to access social media.
The idea is to create a site similar to the internet, where users (through digital avatars) can navigate and where they can communicate in real-time. In theory, you could, for example, sit around a conference table with colleagues from around the world – instead of looking at their 2D faces at Zoom – and then head to the actual Starbucks to meet your mom, who lives across the street. The world.
Microsoft Mesh, a new integrated-specific platform powered by Azure, allows people in different parts of the body to interact and share holographic experiences on different devices like Hololens 2, VR headphones, mobile phones, tablets, and PCs or using any Mesh enabled app.
Microsoft Mesh will also enable community-based teams to hold multi-stakeholder meetings, create a personalized design, help others, learn together and do real social meetups. People will first be able to present themselves as avatars in these shared events and over time use holoportation to present themselves as a lifelong, photorealistic person, the company said.